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QUICK NAVIGATION
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Note: A sixth card was added to the game as a stretch goal. This teaser, created before the Kickstarter, does not reflect that change.
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HOW TO PLAY 1961
Challenge an evildoer to war.
Wage War
Each player places a 'Moon Lander' down in front of them. Shuffle the remaining playable cards to form the draw pile. |
Gather Intel
Each player takes three cards from the draw pile and places one of those cards face-down to protect their 'Moon Lander.' |
Conduct Combat
Clockwise, each player takes a turn by drawing one card from the draw pile, playing one card from their hand, and passing the turn. |
Three ways to play a card.
Building (White Half)
Place a card face-up in front of you to construct a building. Buildings offer continuous benefits as they sit on the board. |
Action (Red Half)
Discard a card to activate its action effect. Actions are powerful, single-use tools meant to disrupt your enemies. |
Supply (Face-Down)
Place a card face-down onto a building to supply it. Supplies protect buildings from enemy attacks and increase certain buildings' effectiveness. |
How-to-Play Video
For you more visual learners, Blake explains how to set up and begin playing 1961.
For you more visual learners, Blake explains how to set up and begin playing 1961.
Try the game first.
Local Game Stores
Find a store near you demoing 1961. Learn the game, make new friends! |
Print and Play
Already have friends? Download and print our PNP version of 1961. |
Supplemental 1961 Material
Rulebook PDFs
1961: CWCG (1st Edition)
More detailed instructions on how to set up and play 1961, as well as unique card interactions |
Mad Pack (Kickstarter Exclusive)
Additional rulings on how these six cards interact with the rest of the base game. |