Players take turns drawing cards, performing Building abilities, and playing cards from their hand. The core mechanic of 1971 is that every card can be played in three ways: constructed face up as a Building, played upside down to the discard pile as an Action, or invested face down as a Shield to protect your Building cards.
"Addicted to this game after playing it a few times on a camping trip. The card quality survives chips and salsa stains, and the in-game strategies blew my mind. 9.5/10"
"Overall, an enjoyable game that balances chaos, fortune, and strategy, that doesn't take all night to play." -Colin
"Really fun to play. Short games. Easy to pickup. Great for travel."
Building on what came before.
1961 is the first game in the 19X1 series of games. Build Buildings, launch missiles, play Actions, launch missiles, stack cards face down to protect your Buildings as a Shield, launch missiles... you have a lot of choices in this game.
As you might have guessed, the core mechanic of the 19X1 series is launching missiles! 1971 builds on this and other mechanics in lots of new ways. The fear of mutually assured destruction (M.A.D.) stays alive as well:
Missiles target a single player to destroy the top card of ALL buildings that player controls. But watch out! If any of the destroyed face down cards were Response Systems, a missile is immediately launched back at the aggressor for each revealed! It’s very possible that two players can be wiped out on the same turn by a single act of aggression.